DAVE MILICI
davem@ironicresearch.com
REAL-TIME 3D COMPUTER GRAPHICS
SciTech Software
Software Engineer Contractor
- Stereo DirectDraw
library development for SciTech Nucleus graphics architecture
(multiple chipsets)
- GLDirect OpenGL
driver enhancement with GL_STEREO support (Quake3, AutoCAD
2000)
- GLDirect OpenGL driver extensions with automatic stereo
perspective generation
- SDK examples for DirectDraw, DirectShow, Direct3D, MFC, OpenGL,
GLUT.
- Stereo conformance testing for StereoGraphics plug-ins AutoCAD
2000, 3D Studio Max 3, SolidWorks 2000, Solid Edge 8, and stereo-ready
applications WebLab Viewer 3.7, Sudden Depth 2.1, Quake III.
- Multiple perspective view feature for StereoGraphics SynthaGram
autostereoscopic display.
StereoGraphics
Software Engineer / Consultant
- Unigraphics Solid
Edge stereo3d plug-in (MFC, COM, OpenGL)
- Solidworks SolidWorks
stereo3d plug-in (MFC, COM, OpenGL)
- Inner Workings
Plane Crazy stereo3d consulting (Alliance/3DFX DirectDraw/Direct3D)
- Shiny Entertainment MDK
stereo3d consulting (Rendition DirectDraw/Speedy3D)
- Activision Interstate76
stereo3d adaptation (Rendition DirectDraw/Direct3D)
- Gremlin Hardwar,
VR Soccer, Whiplash, and Slipstream5000 stereo3d
consulting
- Interplay Descent,
DescentII stereo3d adaptations (VGA, VESA, S3, Rendition,
3DFX)
- 3D-Realms Rise
of the Triad stereo3d adaptation (VGA ModeX)
- VESA BIOS
Extension 3.0 stereo specification and stereoscopic
device connector standard
- Stereo3d display driver development for DOS32 (VGA, VESA)
and WIN32 (GDI, DirectDraw).
Gravity Software
Engineer / Programmer
- Antarctica nature simulator proof-of-concept demo
(BRender, HMI SOS)
- Ascent (LeapStone)
jumping game for Virtual-IO iGlasses HMD (BRender, HMI SOS)
- CyberScuba underwater
swimming game for All Pro Products HMD (Virtek, BRender)
- Bug flying sim proof-of-concept
demo (Superscape, Virtek, BRender)
- Birds of Prey (Eagle's Flight) flight sim demo for
StereoGraphics CrystalEyes glasses (Virtek)
VPL Research Hardware Engineer, Systems Integration
- DataGlove Model 4
VR input device subsystem for SGI, Mac, PC (embedded system)
- MicroCosm Mac-based
VR system (Division graphics, Ascension & Polhemus trackers)
MOTION PICTURE VISUAL EFFECTS
Ironic Research Labs
-- ThingM Stop-Motion Camera
Control
- Alex
Funke, The Lord
of the Rings stop-motion animation sequence, 35mm Mitchells
- Will Vinton Studios,
The PJs and Gary & Mike animation
series, 35mm Mitchells
- Danger
Productions, Bump in
the Night animation series, Clay Fighter II video
game
Skellington
Productions, Nightmare Before
Christmas animation feature, 35mm Mitchells
George Coates Performance
Works, Box Conspiracy stereoscopic cameras and projectors
SF State University Film
Dept, JK optical printer
California College of Arts and
Crafts Film Dept, JK optical printer and animation stand
Film Arts Foundation,
Post-Production facility, JK optical printer
SF Art Institute Film Dept, JK
optical printer and aerial image printer
Motion Control Systems Engineering -- Independent Contractor
Rock Ross Titles
and Credits Krepela camera stand with 35mm and 16mm Mitchell
cameras
Guerrilla
Opticals JK optical printer with 16mm Mitchell camera
Pacific Video Resources
real-time motion-controlled camera stand for Sony video camera
Korty Films motion-controlled animation
stand with 35mm Fries Reflex Mitchell camera
Cork Marcheschi electronic
fader control for neon sculpture installations
Monaco Labs custom
frame counter and
remote focusing control for
projection room
Animationsakademien, Stockholm, Sweden, multi-axis
motion-controlled camera rig
Production Work --
Equipment Tech
Interformat
Research Products Acme and Oxberry optical printers, JK animation
stand
Monaco Labs Bell&Howell
contact printers and processors
Robomaster Industries motion-controlled animation
stand with digital RGB light source
DC Typography Mac
and PC graphics workstations for Linotronic Postscript image-setters
Detailed resumé
for Dave Milici.