DAVE MILICI
davem@ironicresearch.com

REAL-TIME 3D COMPUTER GRAPHICS

SciTech Software Software Engineer Contractor

Stereo DirectDraw library development for SciTech Nucleus graphics architecture (multiple chipsets)
GLDirect OpenGL driver enhancement with GL_STEREO support (Quake3, AutoCAD 2000)
GLDirect OpenGL driver extensions with automatic stereo perspective generation
SDK examples for DirectDraw, DirectShow, Direct3D, MFC, OpenGL, GLUT.
Stereo conformance testing for StereoGraphics plug-ins AutoCAD 2000, 3D Studio Max 3, SolidWorks 2000, Solid Edge 8, and stereo-ready applications WebLab Viewer 3.7, Sudden Depth 2.1, Quake III.
Multiple perspective view feature for StereoGraphics SynthaGram autostereoscopic display.

StereoGraphics Software Engineer / Consultant

Unigraphics Solid Edge stereo3d plug-in (MFC, COM, OpenGL)
Solidworks SolidWorks stereo3d plug-in (MFC, COM, OpenGL)
Inner Workings Plane Crazy stereo3d consulting (Alliance/3DFX DirectDraw/Direct3D)
Shiny Entertainment MDK stereo3d consulting (Rendition DirectDraw/Speedy3D)
Activision Interstate76 stereo3d adaptation (Rendition DirectDraw/Direct3D)
Gremlin Hardwar, VR Soccer, Whiplash, and Slipstream5000 stereo3d consulting
Interplay Descent, DescentII stereo3d adaptations (VGA, VESA, S3, Rendition, 3DFX)
3D-Realms Rise of the Triad stereo3d adaptation (VGA ModeX)
VESA BIOS Extension 3.0 stereo specification and stereoscopic device connector standard
Stereo3d display driver development for DOS32 (VGA, VESA) and WIN32 (GDI, DirectDraw).

Gravity Software Engineer / Programmer

Antarctica nature simulator proof-of-concept demo (BRender, HMI SOS)
Ascent (LeapStone) jumping game for Virtual-IO iGlasses HMD (BRender, HMI SOS)
CyberScuba underwater swimming game for All Pro Products HMD (Virtek, BRender)
Bug flying sim proof-of-concept demo (Superscape, Virtek, BRender)
Birds of Prey (Eagle's Flight) flight sim demo for StereoGraphics CrystalEyes glasses (Virtek)

VPL Research Hardware Engineer, Systems Integration

DataGlove Model 4 VR input device subsystem for SGI, Mac, PC (embedded system)
MicroCosm Mac-based VR system (Division graphics, Ascension & Polhemus trackers)

MOTION PICTURE VISUAL EFFECTS

Ironic Research Labs -- ThingM Stop-Motion Camera Control

Alex Funke, The Lord of the Rings stop-motion animation sequence, 35mm Mitchells
Will Vinton Studios, The PJs and Gary & Mike animation series, 35mm Mitchells
Danger Productions, Bump in the Night animation series, Clay Fighter II video game
Skellington Productions, Nightmare Before Christmas animation feature, 35mm Mitchells
George Coates Performance Works, Box Conspiracy stereoscopic cameras and projectors
SF State University Film Dept, JK optical printer
California College of Arts and Crafts Film Dept, JK optical printer and animation stand
Film Arts Foundation, Post-Production facility, JK optical printer
SF Art Institute Film Dept, JK optical printer and aerial image printer

Motion Control Systems Engineering -- Independent Contractor

Rock Ross Titles and Credits Krepela camera stand with 35mm and 16mm Mitchell cameras
Guerrilla Opticals JK optical printer with 16mm Mitchell camera
Pacific Video Resources real-time motion-controlled camera stand for Sony video camera
Korty Films motion-controlled animation stand with 35mm Fries Reflex Mitchell camera
Cork Marcheschi electronic fader control for neon sculpture installations
Monaco Labs custom frame counter and remote focusing control for projection room
Animationsakademien, Stockholm, Sweden, multi-axis motion-controlled camera rig

Production Work -- Equipment Tech

Interformat Research Products Acme and Oxberry optical printers, JK animation stand
Monaco Labs Bell&Howell contact printers and processors
Robomaster Industries motion-controlled animation stand with digital RGB light source
DC Typography Mac and PC graphics workstations for Linotronic Postscript image-setters


Detailed resumé for Dave Milici.