


Table of Contents
1. Introduction
About ThingM
Contact Info
2. Features
Hardware Configuration
ThingM-LX Controller Unit
ThingM-LX Accessories
35mm Camera Motor Assembly
Software Features
Standard ThingM Features
Additional ThingM-LX Features
3. Operation
Quick Start
Operation Overview
Reset Sequence
Keypad Operations
Data Displays
Running Sequences
Motor Operation
Operation Details
Set-Up Configuration
Power-On Sequence
Standby Motor Torque
Input Trigger Operation
Output Trigger Operation
Program Menu Selections
Running Film Frames
Exposure Times
4. Examples
5. Troubleshooting
6. Function Keys
Keypad Identification
Program Menu Data Entries
Internal Menu Data Entries
7. Technical Info
Back Panel Pin-out Diagram
Trigger Port Connection Diagram
Trigger Frontlight/Backlight Connection
Diagram

2.2 Software Features:
Standard ThingM Features:
Additional ThingM-LX Features:
3. Operation
3.1 Quick Start
The following quick-start instructions are intended
for more technically experienced users, or anyone who is just
plain anxious to see ThingM do something immediately. More complete
instructions are described further on (in excruciating detail...).
Hint: Try ThingM on a test bench, before attempting to
mount the camera motor. You might want to see how the camera motor
operates without being attached to anything.
(1) Connect motor and power cables.
All the cable connectors are physically distinct, so you cant
mix them up.
(2) Turn power on.
ThingM should show signs of life in its LCD display, first with
a *THINGM* greeting, then with an OK+
prompt.
(3) Press the RUN key.
![]()
ThingM should run the camera motor 1 complete revolution, equivalent
to a single exposure.
These first 3 steps should confirm ThingMs basic single-frame
operation. If you have a problem getting these simple results,
stop and check your work for the obvious. Refer to the Troubleshooting section for
more information.
Otherwise youre ready to try programming a few simple commands.
(4) Press the following keys in sequence: PGM FRM 3 ENTER.
Pressing the RUN key will shoot 3 consecutive exposures.
(5) Press the following keys in sequence: PGM LPS 2 ENTER.
Pressing the RUN key will shoot 3 exposures in lapse intervals
2 seconds apart.
(6) Press the following keys in sequence: PGM EXP 1 ENTER.
Pressing the RUN key will shoot 3 time-exposures 1 second
long, at the previous lapse intervals 2 seconds apart. Note that
the camera motor pauses at an intermediary rotational position
for each exposure time, before completing its 360-degree revolution.
By this point you should have been able to program and run these
3 simple commands. If you dont quite get it, read on for
further detailed explanations. You might also want to refer to
the Function Keys section
to identify your ThingM keypads layout.
3.2 Operation
Overview
Reset Sequence:
When ThingM is first powered on, it automatically resets itself
and all of its internal memory. You should see the LCD display
the *THINGM* initialization message momentarily,
then change to the OK+ prompt. If you dont
see this sign-on message sequence, press the RESET pushbutton
on the back panel.
You might have occasion to reset ThingM manually (with the RESET
pushbutton) if you discover you have programmed some nonsensical
value, like a very long Exposure Time or very fast Film Speed.
Note that resetting ThingM manually a 2nd time (or more) will
re-synchronize the controller electronics only, but will not affect
the data values which are stored in memory for that particular
shooting session. For example, if you have already programmed
Exposure Time and Lapse Time information, then pressing the RESET
button will allow these values to remain in memory instead of
re-initializing them to the power-on default values. Only by turning
the power off, then back on again, will the default values be
programmed into memory from scratch.
Keypad Operations:
The ThingM keypad allows basically 2 modes of operation: Programming
and Running. Programming may take a few keystrokes to complete
(typically beginning with the PGM/MENU key), while Running
is as simple as pressing the RUN/STOP key. In fact if all
you want to do is shoot a single frame at a time, ThingM is already
programmed to run 1 preset Frame Count at power-on time.
For Programming mode, the PGM/MENU key is used in 1 of
2 different ways. One method is to access each data selection
individually, where the PGM/MENU key is used like a prefix
to some other key. The other method is to access all data selections
sequentially, where the PGM/MENU key is repeatedly pressed
to scroll through a whole menu of selections.
With the first method, each data selection is associated with
one of the number keys, such as FRM, EXP, LPS, etc being
located under the 1, 2, or 3 keys. (Refer to the Function
Keys section for the particular keypad layout, or better
yet, just look at the keypad legends on your own ThingM.) Once
you have become familiar with the orientation of the menu selection
keys, you will find that you can access them directly in a single
key stroke without using the PGM/MENU key first. (This
is like hot-keying in desktop computer applications.)
The only difference between whether a number key is used as a
menu selection or as a data value is when the cursor on the display
is flashing.
Data Displays:
Any time a data key is pressed, a flashing cursor will appear
to prompt for the clearing, updating, or entering of data. You
have the option for pressing the CLEAR key, or entering
a new value with a sequence of number keys, or leaving the data
entry alone. Once the data value on display is acceptable, press
the ENTER key to accept it. (If you are familiar with IBM
PCs or Apple Macintosh computers, this is like pressing the RETURN
key or clicking the OK button in an application program.)
If for some reason you do not want the data entry, and you cannot
remember what the original entry in memory was, you can hit the
PGM/MENU key instead. This will allow you to start the
data entry process all over. (This is like pressing the ESCAPE
key or clicking the CANCEL button in a PC or Mac computer application.)
In either case, the cursor should stop flashing on the display,
and return to the OK prompt with the current Counter Total. This
is true whether the data was actually updated or not. If you are
not sure, then just check the menu selection again.
Running Sequences:
Once all applicable data has been programmed into ThingM, the
sequence may be run by pressing the RUN/STOP key. If only
1 Preset Frame Count is programmed, the camera motor will run
only 1 revolution. If more than 1 Preset Frame Count is programmed,
the motor will run continuously as long as there are no time exposures
or time lapse intervals. If a Lapse Time is programmed, the motor
will pause after each full revolution. If an Exposure Time is
programmed, the motor will also pause in the middle of each revolution
at the the shutter-open position.
If you wish to pause the running sequence, press the RUN/STOP
key again. The current exposure should complete its revolution
cycle, and a HLD prompt should appear to flash on the display,
indicating a run-time Hold state. Pressing the RUN/STOP
key once more will allow the running sequence to complete its
Preset Frame Count. Otherwise any other key, such as CLEAR
or PGM/MENU, will stop the whole sequence altogether.
Motor Operation:
In any of the above cases, the camera motor will always run some
multiple of a full revolution. Each motor revolution is motion
controlled with acceleration and deceleration ramping. Only after
the final deceleration ramp does the ThingM controller logic sense
for the camera Home switch. Normally the motor locates the Home
switch position exactly at the end of the revolution. Otherwise
the motor continues to run at its lowest speed until it reaches
Home, if a Home sensing switch is installed. (This would happen
in cases where the motor had stalled or slipped if there was not
enough torque available at the desired Speed and Ramp. This may
also happen with the first exposure after the motor assembly was
mounted on the camera.)
3.3 Operation
Details
Set-Up Configuration:
WARNING: Make sure the AC Power is OFF before
plugging or un-plugging cables, especially the motor cable.
The optional DC power cable connects between the external DC power
supply or battery pack and the 4-pin male Amp connector labeled
POWER on ThingMs back panel, if provided. (Custom
option.)
The motor cable connects between the motor and the 8-pin female
Amp connector labeled MOTOR on ThingMs back panel.
The optional rack-over switch connects to an extension wiring
pair at the motor end of the motor cable. (Custom wiring option.)
The optional single-frame switch connects to the 4-pin female
Amp connector labeled TRIGGER on ThingMs back panel.
The optional relay trigger cable connects to this same TRIGGER
connector. (This means that the remote switch accessory and relay
trigger accessory may not be used at the same time, unless with
an adaptor.)
Power-On Sequence:
Turning on the AC Power will reset all of the ThingM unit's
controller and driver electronics. The controller LCD display
will momentarily say "*THINGM*" and then prompt
"OK+ 0". The driver will initially reset without
energizing the motor, so you may turn it freely before firing
the first exposure.
At this point you may begin programming selections like Frame
Counts, FRM, and Exposure Times, EXP, from the keypad.
Or you may just start shooting by pressing the single-frame button.
Open-Loop Motor Operation:
Per customer request, there is no shutter position sensing
switch on the motor mount assembly. Therefore it is the responsibility
of the camera operator to manually align the motor shaft to the
shutter-closed position.
All motor operations are programmed by ThingM to run in multiples
of complete 360-degree revolutions. Therefore it is also recommended
that the camera operator insure that a reference mark on the motor
shaft remain in alignment ("in phase") between exposures.
If not, the motor may be slipping steps, and a different speed
ramp characteristic may have to tried before proceeding to shoot.
(Refer to SPD and RMP data selections.)
Standby Motor Torque:
Whenever ThingM runs the motor, the driver is operating at
full power for maximum torque. When the motor comes to a standstill
after a complete revolution, the driver will remain operating
at full power for a short time interval. If the motor is not intended
to run again, the driver will automatically reduce its power to
a standby level for the rest of the time. (Refer to TRQ
data selection.)
At the reduced standby power and torque level, it may be possible
to deliberately turn the motor shaft by hand, though not without
resistance. There is a feature for turning off the motor power
altogether, which will allow the motor shaft to turn freely when
loading and unloading film for the camera. Refer to PWR
data selection.
Rack-Over Switch Detection:
If the camera is racked over, ThingM will automatically detect
this condition and flash a warning message "RKO"
on its display. It will not be possible to perform any ThingM
operations from the keypad or the single-frame trigger until the
camera is racked back into the shooting position.
Note: The rack-over switch must be connected to the wiring extension
on the motor cable in order for this feature to work. This is
because the rack-over detection switch is configured as "normally-open".
Input Trigger Operation:
A remote switch may be plugged into the TRIGGER connector
for single frame operation. (This input trigger line is internally
tied together with the red pushbutton switch on the face of the
ThingM controller unit.) One single exposure will only occur after
the switch is released. This type of operation guarantees single-framing,
and prevents accidental double-framing.
Output Trigger Operation:
ThingMs output trigger is normally active throughout the
duration of any exposure. This is typically used to cue an external
device prior to shooting an exposure, such as a video assist unit
or frame grabber. When a trigger time is programmed, a delay will
occur before each single frame exposure, or before the first continuous
frame sequence, in order to fire the output trigger. This pre-exposure
trigger delay is intended for installations using lamps which
need to warm up and stabilize for a few seconds prior to shooting.
Refer to TRG for details.
Hardware Note: The output trigger is active on a single line.
A cable can be fabricated to drive an opto-isolated solid-state
relay for conventional AC lamp operation via ThingMs output
trigger signal. A more elaborate cable assembly can drive a pair
of solid-state relays for frontlight/backlight operation from
the same output trigger signal. Refer to Technical
Info section for example schematic diagrams.
Program Menu Selections:
The ThingM keypad is organized with the common program selections
available with either 1 or 2 keystrokes.
The most commonly used program selections may be directly "hot-keyed"
by a single keystroke on the number keypad:
Frame Count;
Direction;
The 2-keystroke sequences use the PGM/MENU key as a prefix
followed by a number key:
Absolute Frame Goto;
Counter Total;
Exposure Time;
Lapse Time;
Trigger Time;
Motor Power;
Wedge Sequence;
Frontlight/Backlight Sequence;
The less commonly used internal data selections must always be
accessed by a 3-keystroke sequence, beginning with the PGM/MENU
key, followed by the INT key (decimal point key), then
a particular number key.
Film Speed;
Speed Ramp;
Motor Torque Time-out;
plus lots of others specific to stepper motor operation.
Refer to the various Function Keys
section for complete details.
Running Film Frames:
Shooting single frame exposures may be accomplished directly
from the manual switch plugged into the TRIGGER port. Intentionally
shooting more than one exposure at a time must be done by programming
a preset Frame Count, FRM. The Frame Count selection is
more often used for running continuous frames of film, such as
advancing or rewinding. The direction of travel may optionally
be toggled via the DIR direction key.
As an alternative to running film by relative Frame Counts, an
Absolute Frame feature is also available, ABS. This is
useful for rewinding film to a particular frame number for repeat
pass shots. The Absolute Frame feature will only alter the Frame
Count and Direction for the duration of that programmed sequence.
After running to the Absolute Frame, the original Frame Count
and Direction are restored. Refer to FRM, DIR, and
ABS.
Exposure Times:
ThingM automatically adjusts the motor speed operation to
shoot a particularly selected Exposure Time. For short Exposure
Times, the motor will rotate in continuous motion by a proportional
speed. For long Exposure Times, the motor will pause in the middle
of the rotation at the Shutter-Open position for time exposures.
The camera motor will run at a separately selected speed for these
long time exposures, called the whip-open speed, WSP.
For a motion picture camera shutter opening of 180 degrees, the
exposure time is half of the motor revolution time. So the following
equivalent exposure times would select these corresponding film
speeds.
0.12 sec (1/8) exposure time <--> 4 frames per sec speed;
0.25 sec (1/4) exposure time <--> 2 frames per sec speed;
0.50 sec (1/2) exposure time <--> 1 frame per sec speed;
Actual motion picture cameras have shutter openings which are
less than 180 degrees, so this table may only be used for approximate
values. ThingM will compute the speed for the selected exposure
time at a specific Variable Shutter Angle, which is programmed
as internal setting SHR.
In order to make ThingM run the camera motor reliably without
stalling, practical minimum and maximum speed values are set,
usually in the range of 1 to 4 revolutions per second. The Minimum
Speed is directly programmed as internal setting MSP. The
maximum speed is determined by internal setting for Minimum Exposure
Time, MEX. (The MEX setting is a convenient way
to specify a non-zero Exposure Time when the user clears the EXP
value to 0. That is, if MEX = 0.12 seconds, then any time
EXP data entry of 0 becomes a minimum value
of 0.12 seconds instead.)
In very special cases it may be desirable to overide the computed
motor speed with an alternate speed. Explicitly selecting Film
Speed after Exposure Time would accomplish this. Refer to EXP,
SPD, MEX, and MSP for details.
Wedge Exposure Sequences:
A special Wedge Sequence feature is included for shooting
wedges of exposures with standard Exposure Time values. All wedges
start from 0.12 second Minimum Exposure value, MEX, and
change by exactly half-f/stop exposure values from there. (0.12,
0.17, 0.25, 0.35, 0.50, 0.70, 1.00, etc.) Therefore the only value
to program is the final Wedge Exposure Time, WDG, in the
sequence.
Once the Wedge Sequence is programmed, it will run automatically
by the next press of the RUN key. After the Wedge Sequence
is through running, ThingM will restore the previously programmed
Frame Count and Exposure Time for continued shooting. (Note: Re-programming
the Frame Count or Exposure Time after selecting a Wedge Sequence
will cancel the Wedge Sequence. Using the single-frame Input Trigger
instead of the RUN key will also cancel any pending Wedge Sequence.)
Refer to the WDG data selection.
Frontlight/Backlight Exposure Sequences:
A special Frontlight/Backlight exposure sequence is available
for shooting multiple exposures sequentially under separate frontlight
and backlight conditions.
Under this special feature, frames are shot two exposures in a
row, first with frontlight lighting conditions active, and second
with backlight lighting active. The frontlight and backlight lamps
are plugged into a special AC relay assembly, controlled by ThingMs
Output Trigger signal. (Refer to Technical
Info section for connection details.)
After selecting the Frontlight/Backlight feature On, ThingM provides
additional prompts for entering separate frontlight and backlight
data values. Two sets of Exposure Times, EXP, and Trigger
Times, TRG, are programmed to accomodate different lighting
rigs for frontlight and backlight conditions. The Frame Counts,
FRM, and Counter Totals, CTR, will subsequently
count frames as multiples of two exposures, to be
consistant with cue sheets prepared for normal single-frame operation.
(This 1:2 frame counting is also compatible with separating the
frontlight and backlight exposure elements on an optical printer.)
Refer to FBX function for details.

Keypad Identification:
PGM/MENU For programming data selections.
PGM/MENU key pressed repeatedly will sequence through all
available data selections, such as Frame Count, Direction, Counter
Total, Exposure Time, Lapse Time, and Trigger Time. PGM/MENU
pressed as prefix to 1 through 9 keys will access
these data selections individually, as an alternative to sequencing
through the entire menu.
RUN/STOP For running and stopping programmed
exposures. RUN/STOP key works like a toggle switch: If the camera
motor is at a standstill, then the next exposure will run. If
the motor is already running then it will stop the motor after
the next completed exposure, and hold shooting the rest of the
sequence. That is, RUN/STOP pressed the 1st time will begin
running program, RUN/STOP pressed a 2nd time will hold
the running program, and RUN/STOP pressed a 3rd time will
continue the paused program.
ENTER For entering all data values at program
prompts, as denoted by a flashing cursor on the display.
CLEAR For clearing data to zero values at
program prompts. (You still need to use the ENTER key in
order to accept the zeroed value.)
0...9 keys For entering numeric values for
data like conventional keypad, whenever display cursor is flashing.
Also used for individually selecting program functions (no cursor
flashing), when used as function keys PGM/MENU 1 through
PGM/MENU 9.
key Decimal point for data values,
such as Exposure Time, Lapse Time, and Film Speed. Also used to
access internal data selections, when used as INT function
keys PGM/MENU .
+/- key Plus sign for positive numbers, or
Minus sign for negative numbers, such as Frame Counts and Counter
Totals. Also used for toggling direction of motor rotation, forward
or reverse, when used as DIR function keys PGM/MENU
+/-.
Program Menu Data Entries:
FRM: Preset Frame Count = the number of camera
exposures per run-time sequence. Typically set for many continuous
frames or time-lapse operation. A negative Frame Count, denoted
by a number with a Minus sign, will set the direction in Reverse.
Otherwise positive Frame Counts default to the Forward direction.
Initialized = 1 Frame for single frame operation.
DIR: Direction = direction
of film travel, selected to either +FOR or -REV according to toggle
of Minus (-) key. That is, each press of the Minus key
will flip the direction back and forth between Forward or Reverse.
This selection must be quit by using the ENTER key, as in the
rest of the data selection procedures. Once the direction is selected,
the OK prompt will denote the direction with a + or - character
following it: as OK+ or OK-.
Note: Once the direction is set, the sign of the Preset Frame
Count is updated in memory. Particularly, if you select the Reverse
direction, the Preset Frame Count will be be turned into a negative
number, and will display a Minus sign the next time you look at
it. If you are used to using frame counters which never bothered
with negative numbers, it is advisable that you always select
your Preset Frame Count first, and then set the film Direction
after that.
Initialized = +FOR for Forward film travel.
ABS: Absolute Frame = absolute destination
frame to go to. Provided as an alternate method to using
the preset Frame Count, effective only once each time an Absolute
Frame is selected. Typically useful for advancing or rewinding
film without affecting the preset Frame Count and Direction. Computes
the difference between the current Counter Total and the specified
Absolute Frame destination, and updates the Frame Count and Direction
data entries to Run for the next time only. Sets the Direction
temporarily to Reverse if lower than the current Counter Total,
or leaves the Direction Forward if higher. After running, the
previously programmed Frame Count and Direction are restored.
Always defaults to the current Counter frame whenever selected
(per customer request). Note: Entering an Absolute Frame equal
to the Counter Total frame will compute a Frame Count = 0, which
will not Run at all.
CTR: Counter Total = cumulative count of exposed
frames. May be preset to any value. Typically may be used for
assigning a counter frame number according to a cue sheet. Usually
used just for clearing the Counter to 0. Counts up when camera
running forward, and down when running reverse. Initialized =
0 frames.
EXP: Exposure Time = actual exposure time
for camera motor to either run a continuous revolution or stop
at the shutter-open position. May be specified with 0, or 1, or
2 decimal places in seconds. Exposure times automatically affect
film speeds, SPD. Short exposure times will compute fast film
speeds down to a minimum exposure time, MEX. Long exposure times
will compute slow film speeds down to a minimum film speed, MSP.
Only longer exposure times will use the time-exposure mode for
stopping at the shutter-open position at the whip-open film speed,
WSP.
(The MEX minimum exposure time, MSP minimum film speed, and SHR
variable shutter angle may be changed as Internal data selections.)
Initialized = 0.12 seconds for default exposure.
Special remote controlled exposure mode is selected by entering
a negative value for the Exposure Time, such as "-1.00".
When this exposure mode is entered, a time exposure is run for
as long as the Input Trigger line is active, like holding down
the single-frame button. (This is like the "Bulb" exposure
mode on still cameras.) This may also be used for precise exposure
control from a remote external device connected to the Input Trigger
line, like a motion control computer or digital timer unit.
WDG: Variable Exposure Time Wedge = sequence
of exposure times, shot in range from minimum exposure value,
MEX, to the selected final exposure value, WDG. The available
wedge exposure values are pre-set at half-f/stop increments in
the range of 0.12, 0.17, 0.25, 0.35, 0.50, 0.70, 1.00, 1.41, 2.00,
2.82, 4.00, 5.64, 8.00, 11.28, 16.00, 22.56, 32.00, 45.12, and
64.00 seconds. May be specified with 0, or 1, or 2 decimal places
in seconds, as in default exposure time. Initialized = 0.00 seconds
for NO wedge sequence.
Once the wedge sequence is selected by the PGM key, it will run
automatically by the next press of the RUN key. The WDG prompt
will appear, and list each exposure time value as the wedge frames
are being shot. Once the wedge sequence has run out, it will restore
the previously selected Exposure Time and Preset Frame Count as
defaults.
LPS: Lapse Time = time for camera motor to
stop inbetween exposures. May be specified with 0, 1, or 2 decimal
places in seconds. Small lapse times less than the rotational
time of the motor are ignored. Exposure times are likewise compensated
for in running of lapse times. Initialized = 0.00 seconds for
no lapse timing.
FBX: Frontlight/Backlight Exposures = selection
of frontlight/backlight option, either On or Off. When this feature
is turned on, a special multiple exposure sequence becomes effective
for automatic frontlight and backlight sequencing. Frames are
shot two exposures in a row, first with frontlight lighting conditions
active, and second with backlight lighting active.
Separate exposure values are entered for frontlight and backlight
conditions, as identified by EX1 and EX2 prompts for Exposure
Time. Likewise, separate trigger delays prior to each exposure
are entered, as indentified by the TR1 and TR2 prompts for Trigger
Time. When runnning, the frontlight and backlight exposures are
identified by the RX1 and RX2 prompts for the same Frame Count
value. (This means the actual number of frames shot will be actually
twice the number of "frames" counted.) Initialized =
Off.
Hardware Note: The single output trigger line controls both frontlight
and backlight devices. A custom cable can been fabricated for
the use of this trigger to control a bank of 2 relays, one for
controlling AC outlets for frontlight lamps, and the other for
backlight lamps. The frontlight devices become active when the
trigger line goes active, as in the default ThingM trigger configuration.
The backlight devices are active in the opposite state, when the
trigger line goes inactive.
TRX: Output Trigger Action = direct overide
of output trigger line, either On or Off. Normally the output
trigger line is active only during exposures, and Off anytime
else. This feature allows the camera operator to toggle the trigger
line On and Off for testing purposes, or for previewing a scene
under shooting light conditions. The next exposure will revert
the output trigger line to its normally programmed On-Off pulse,
as specified with TRG Trigger Time. Initialized = Off.
TRG: Trigger Time = time delay between output
trigger and camera exposure. When set to a value greater than
0, the trigger line will fire first, so there will be a delay
before the next exposure. In single-frame mode, there is always
a delay before the exposure. In continuous mode, there is only
one delay before the first exposure. In time lapse mode, there
is a time delay between exposures which is accounted by the lapse
time intervals. May be specified with 0, or 1, or 2 decimal places
in seconds, as in exposure time or lapse time. Initialized = 0.01
seconds minimum additional time.
PWR: Motor Power Enable = condition of motor
power level applied to motor at standstill, On or Off. Usually
motor power is On with some residual standby holding torque inbetween
exposures. Toggling this key will turn all Power Off to the motor,
thus allowing the motor to turn freely. This Off condition would
be typically used for loading and unloading film in the camera.
Initialized = On.
Internal Menu Data Entries:
These are internal data settings for re-configuring some
of ThingMs features. Normally you will not use these set
of key sequences at all. (Note that the organization of the internal
data selection keys has been configured to correspond more closely
with the pre-labeled data selection keys.)
VER: Version
number of ThingM Software, for identification purposes only. This
version is VER 2.40, as seen by pressing these 3 keys sequentially:
MENU 0.
STP: Steps
per Revolution = number of stepper motor pulses defined for 360-degree
motor rotation. Initialized = 400 pulses per revolution for conventional
DC stepper motors using half-stepping drivers. Accessed by MENU
1.
OPN: Open-Shutter
Rotation = fraction of motor rotation defined between Shutter-Closed
and Shutter-Open positions, ie, how far the camera motor needs
to rotate to pause at the Shutter-Open position for time exposures.
(This is not to be confused with variable shutter angle.)
Initialized as follows for these cameras:
0.50 rev (180 degrees) for 35mm Bell+Howell 2709;
0.50 rev (180 degrees) for 35mm Mitchell standard;
0.35 rev (125 degrees) for 16mm Mitchell;
0.31 rev (110 degrees) for 16mm Bolex reflex;
Accessed by MENU 2.
SHR: Variable
Shutter Angle = angle opening of variable shutter defined in terms
of degrees. This value is important for determining the correct
relationship between exposure times and film speeds. If you ever
close down your variable shutter, you must change this value to
re-compute the correct relationship between exposure times and
film speeds. Initialized as follows for these cameras:
170 degrees for 35mm Bell+Howell 2709;
170 degrees for 35mm Mitchell standard;
235 degrees for 16mm Mitchell;
100 degrees effective (= 135 degrees * 75%) for 16mm Bolex reflex,
including compensation for beam-splitter light loss;
Accessed by MENU 3.
MEX: Minimum
Exposure Time = minimum limit to short exposure times. This value
is somewhat arbitrarily defined, but is necessary to keep very
short exposure times from generating very fast film speeds. This
is especially helpful in Variable Exposure Time sequences to keep
all exposures shooting at practical single-frame speeds. Initialized
= 0.12 seconds. Accessed by MENU 4.
MSP: Minimum
Film Speed = minimum motor speed for all speed computations. Also
denotes film speed for changing over from continuous-rotation
exposures to intermittant-rotation time exposures. Initialized
= 0.93 revolutions per second = frames per second on 1:1 drive
shaft. Accessed by MENU 5.
WSP: Whip-open
Film Speed = maximum motor speed for use in intermittant-rotation
time exposures, also known as "whip-open" exposures.
The actual time interval for pausing at the Shutter-Open position
is automatically compensated from the selected Exposure Time and
this motor speed. Initialized = 2.00 revolutions per second =
frames per second on 1:1 drive shaft. Accessed by MENU
6.
SPD: Film
Speed (Motor Speed) = rotational motor speed of camera drive in
frames per second. Equivalent to revolutions per second on 1:1
camera drive shaft. See the typical relationships above in the
Exposure Time section. Initialized = 3.92 frames per second, for
default 0.12-second Exposure Time at 170-degree Variable Shutter
Angle. May be any practical speed value for DC stepper motor driving
1:1 shaft, from approximately 1.00 to 4.00 frames per second.
Accessed by MENU 7.
RMP: Acceleration
/ Deceleration Ramp = fraction of motor revolution to ramp from
starting speed to maximum speed. Initialized = 0.25 rotation for
about quarter-revolution ramped speed motor operation. Minimum
ramp = 0 for constant speed operation. Maximum usable ramp = 1.00
full revolution, to accommodate both acceleration and deceleration
for stop motion modes. Maximum allowable ramp = 2.50 revolutions,
which works for continuous motion modes only. Accessed by MENU
8.
TRQ: Torque
Time-out = time duration of motor holding torque at standstill.
This time interval controls the length of time that motor is energized
to full holding torque after complete camera exposures. After
this length of time, the motor reduces to its standby torque instead.
This torque time-out insures no additional mechanical motion between
exposures. May be specified with 0, or 1, or 2 decimal places
in seconds, as in exposure time or lapse time. Initialized = 0.10
seconds additional energization time before torque reduction at
standstill. Accessed by MENU 9.

7.2 Trigger Port Connection Diagram
Note: The following schematic diagram is intended as a reference
for experienced electronic technicians. This is only an example
of using ThingMs TRIGGER port to connect with two typical
external devices. If you have any questions about interfacing
input/output trigger devices to ThingM, please contact Ironic
Research Labs for assistance.


ThingM-LX Instruction Manual Page #